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The online citizenship section of the game focuses on building age appropriate empathy and etiquette techniques that are applied to situations children are likely to encounter as they begin using new devices and first engaging in social media. The goal is to try to reach children before they engage in social media to develop positive online behaviors.
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Coming soon!
The online safety section of this video game will focus on adapting evidence based self-protection techniques (such as good-touch/bad-touch curriculum for kids 7 - 11) into an online framework of good-interactions/bad-interactions that the kids may encounter online.
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Coming soon!
The technology device section of the game will focus on building skills around the basic operation of technology. The skills promoted in this game are based on using common school expected outcomes for children ages 7 - 11. For example, some of the skill outcomes expected of elementary school children include the ability to log into a device, use basic keyboard shortcuts, save files, navigate a browser, configure privacy settings on devices.